XR Developer · HCI Researcher · Game Designer
Amit Ghimire
Combining 5+ years of Games, AR/VR design and development with graduate research in Human-Computer Interaction. I build high-performance immersive experiences that put human needs and comfort at the center of the design.
Experience
Where I've Worked
Senior Software Engineer
Blackbox Technologies
- Developing and optimizing 3D eCommerce experiences using Unity (WebGL) and threejs focusing on immersive product browsing and interactive user interfaces
- Integrating Firebase and Flask API for real-time product data synchronization between stores ecommerce databases and 3D storefronts
- Building Python automation scripts to process and transform product data from multiple eCommerce APIs
- Troubleshooting WebGL rendering performance, asset loading, and memory usage for mobile browsers
Graduate Research Assistant
University of British Columbia
- Collaborated with Korea Institute of Science and Technology on the Meta-Humanoid Project combining humanoid robots and AR avatars for telepresence
- Developed a Mixed Reality simulation framework to prototype and experimentally evaluate the Meta-Humanoid concept
- Designed and conducted mixed-method user studies with qualitative and quantitative analysis
Graduate Teaching Assistant
University of British Columbia
- Introduction to Computation in Engineering Design (APSC 160)
- Internet Computing (CPSC 317)
Game Developer & Designer
Danson Solutions
- Designed and developed 2D, 3D, and XR K-12 educational games for the Chimpvine e-learning platform
- Collaborated with teachers to translate course syllabi into game-based learning experiences
- Worked with data analysts to track student performance through in-game interaction recording for data-driven design improvements
Software & Usability Engineer
Paracosma, Kathmandu
- Designed, developed, and usability-tested single and multi-user XR applications and training simulations
- Built automation tools and Unity editor extensions to streamline development pipelines and reduce timelines
- Profiled application performance, identified bottlenecks, and implemented optimizations for XR software
Education
Academic Background
Masters, Computer Science (Human-Computer Interaction)
University of British Columbia, Vancouver
Recipient of "Designing For People (DFP) — Collaborative Research and Training Experience Program (CREATE)" Grant
Bachelors, Electronics and Communication Engineering
Institute of Engineering, Pulchowk Campus
Skills
Tools & Technologies
Game & XR Development
Networking
Software Development
Design & Research
Tools & Process
Projects
Selected Works
AvatARoid: Human-Robot Telepresence in AR
Bridging the embodiment gap between robots and teleoperators through motion-mapped AR overlays
Surgical Simulation Training in VR
Physics-based VR training platform for laparoscopic cholecystectomy surgery
Collaboration Platform in VR
Networked virtual workspace with voice communication and shared object interaction
Motion Capture System for VR
Low-fidelity motion capture using HTC Vive for rapid character animation iteration
Virtual Tourism
VR travel experience featuring Nepal's religious pilgrimages through photogrammetry and 360 video
Poly AR
AR authoring tool for browsing, downloading, and placing 3D models in augmented reality
Draw Together
Multiuser collaboration tool with shared whiteboard and 3D mesh painting
See Like Me: Colorblindness Simulator
AR application simulating different types of color vision deficiency in real-time
Covid-19 3D Visualization
Interactive 3D globe visualization of global Covid-19 case data from REST API