Back to Projects
VR2018 — 2019

Surgical Simulation Training in VR

Physics-based VR training platform for laparoscopic cholecystectomy surgery

Project Image Placeholder

Tech Stack

Unity3DVirtual RealitySoft Body SimulationFluid SimulationMedical Training

Overview

Surgical training traditionally relies on cadavers, animal models, or expensive physical simulators — each with significant limitations in accessibility, repeatability, and fidelity. This project developed a VR training platform for laparoscopic cholecystectomy (gallbladder removal) that provides physics-based interaction with organs and surgical tools, enabling trainees to practice the procedure in an immersive, risk-free environment.

Process & Approach

Working alongside a team of 3D artists and medical consultants, the project started with reference-gathering from actual surgical procedures. The organ models were sculpted to anatomical accuracy, then rigged with soft-body physics to respond realistically to tool interaction — grasping, cutting, and cauterization. I evaluated multiple CPU and GPU-based physics frameworks to find the optimal balance between simulation fidelity and VR frame-rate requirements. Fluid simulation was integrated for realistic bleeding and irrigation. Iterative usability testing with medical professionals guided refinements to tool ergonomics and visual feedback.

Key Features

  • Physics-based soft body deformation for organ interaction
  • Fluid simulation for bleeding and surgical irrigation
  • Realistic laparoscopic tool mechanics (grasper, cauterizer, scissors)
  • Performance-optimized for consistent VR frame rates
  • Usability evaluation with medical training professionals

Technical Challenges

The primary challenge was achieving visually convincing soft-body deformation that could run within VR's strict frame-rate budget. GPU-based approaches offered better fidelity but introduced latency spikes; CPU-based solutions were more predictable but less detailed. Balancing surgical realism with interaction responsiveness required extensive profiling and a hybrid approach. Fluid simulation added another layer of computational expense that demanded careful LOD management.

Impact & Learnings

The platform demonstrated that consumer-grade VR hardware could deliver training experiences approaching the utility of dedicated surgical simulators at a fraction of the cost. Feedback from medical professionals validated the interaction fidelity as sufficient for early-stage procedural training, particularly for building spatial awareness and tool coordination skills.

Links