XR Developer · HCI Researcher · Game Designer

Amit Ghimire

Combining 5+ years of Games, AR/VR design and development with graduate research in Human-Computer Interaction. I build high-performance immersive experiences that put human needs and comfort at the center of the design.

Scroll

Experience

Where I've Worked

Sep 2024 — Present

Senior Software Engineer

Blackbox Technologies|MersivX

  • Building a SaaS platform, focusing on its 3D editor, for ecommerce merchants to create and manage web based 3D storefronts for their online stores
  • Developing and optimizing 3D eCommerce experiences for end users using Unity (WebGL) and threejs focusing on immersive store browsing, product exploration, gamifications and interactive user interfaces
  • Troubleshooting WebGL rendering performance, asset loading, and memory usage for desktop/mobile browsers
  • Developing and maintaining a cloud native service for real-time data synchronization between merchant's ecommerce platforms and our 3D storefronts
  • Developing and maintaining native ecommerce platform apps for wix, shopify and woocommerce to provide gateway for integration with our 3D storefronts
May 2022 — Dec 2023

Graduate Research Assistant

University of British Columbia

  • Collaborated with Korea Institute of Science and Technology on the Meta-Humanoid Project combining humanoid robots and AR avatars for telepresence
  • Developed a Mixed Reality simulation framework to prototype and experimentally evaluate the Meta-Humanoid concept
  • Designed and conducted mixed-method user studies with qualitative and quantitative analysis
  • Authored a research paper on the Meta-Humanoid concept and its evaluation, published in the proceedings of CHI 2023
Sep 2021 — Dec 2023

Graduate Teaching Assistant

University of British Columbia

  • Actively assisted in delivering lectures, tutorials and quizzes forIntroduction to Computation in Engineering Design (APSC 160), and Internet Computing (CPSC 317)
Jan 2020 — Aug 2021

Game Developer & Designer

Danson Solutions

  • Designed and developed 2D, 3D, and XR K-12 educational games for the Chimpvine e-learning platform
  • Collaborated with teachers to translate course syllabi into game-based learning experiences
  • Worked with data analysts to create an instrumentation system to track student performance through in-game interaction recording for data-driven design improvements
Jan 2017 — Dec 2019

Software & Usability Engineer

Paracosma, Kathmandu

  • Designed, developed, and usability-tested single and multi-user XR applications and training simulations
  • Built automation tools and Unity editor extensions to streamline development pipelines and reduce timelines
  • Profiled application performance, identified bottlenecks, and implemented optimizations for XR software

Education

Academic Background

Sep 2021 — May 2024

Masters, Computer Science (Human-Computer Interaction)

University of British Columbia, Vancouver

Recipient of "Designing For People (DFP) — Collaborative Research and Training Experience Program (CREATE)" Grant

Nov 2012 — Dec 2016

Bachelors, Electronics and Communication Engineering

Institute of Engineering, Pulchowk Campus

Skills

Tools & Technologies

Game & XR Development

Unity3DC#C++OpenGLXR Interaction ToolkitMeta XR SDK

Networking

Photon Unity NetworkingUnity NetcodeUnity Gaming Services

Software Development

.NET MAUIAndroid (Java)PythonHTML/CSS/JS

Design & Research

Game DesignInteraction DesignUX ResearchQualitative & Quantitative Methods

Tools & Process

GitAgile / SCRUMJiraTrelloRPython